Wesnoth logo
Wesnoth Units database

Cannon (in tow)

(image)

Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.

Special Notes: This unit can deploy. Use the right-click menu to change deployment modes.

Information

Advances from:
Advances to:
Cost: 22
HP: 30
Movement: 5
XP: 50
Level: 1
Alignment: lawful
IDCannon in tow
Abilities: deployment

Attacks (damage - count)

(image)rammer
melee
6 - 1
impact

Resistances

(icon) blade-20% (icon) pierce-40%
(icon) impact-20% (icon) fire-20%
(icon) cold-20% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%